오늘자 뉴스 중 발췌
단신 2008/09/19 12:35- If You Build An Online Game, Will They Come?
By 2008, it's estimated that the casual games business will be worth $2.1 billion dollars, and some 150 million players average 28 hours of gaming per month. Virtual worlds have seen rapid revenue growth from $5.9 billion in 2006 to $14.3 billion by 2009.
- How Do Games Influence Players?
특별히 번역을 하거나 정리를 해야될 필요성은 못느끼는데, 한 번 읽어보기는 해야될 글들인듯 싶다.
